src_c/rect.c

This extension module defines Python type pygame.Rectpygame object for storing rectangular coordinates.

Header file: src_c/include/pygame.h

GAME_Rect
int x

Horizontal position of the top-left corner.

int y

Vertical position of the top-left corner.

int w

Width.

int h

Height.

A rectangle at (x, y) and of size (w, h).

SDL 2: equivalent to SDL_Rect.

pgRectObject
GAME_Rect r

The Pygame rectangle type instance.

PyTypeObject *pgRect_Type

The Pygame rectangle object type pygame.Rect.

GAME_Rect pgRect_AsRect(PyObject *obj)

A macro to access the GAME_Rect field of a pygame.Rect instance.

PyObject* pgRect_New(SDL_Rect *r)

Return a new pygame.Rect instance from the SDL_Rect r. On failure, raise a Python exception and return NULL.

PyObject* pgRect_New4(int x, int y, int w, int h)

Return a new pygame.Rect instance with position (x, y) and size (w, h). On failure raise a Python exception and return NULL.

GAME_Rect* pgRect_FromObject(PyObject *obj, GAME_Rect *temp)

Translate a Python rectangle representation as a Pygame GAME_Rect. A rectangle can be a length 4 sequence integers (x, y, w, h), or a length 2 sequence of position (x, y) and size (w, h), or a length 1 tuple containing a rectangle representation, or have a method rect that returns a rectangle. Pass a pointer to a locally declared c:type:GAME_Rect as temp. Do not rely on this being filled in; use the function's return value instead. On success return a pointer to a GAME_Rect representation of the rectangle. One failure may raise a Python exception before returning NULL.




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