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pygame
- the top level pygame package
pygame.init — initialize all imported pygame modules pygame.quit — uninitialize all pygame modules pygame.get_init — returns True if pygame is currently initialized pygame.error — standard pygame exception pygame.get_error — get the current error message pygame.set_error — set the current error message pygame.get_sdl_version — get the version number of SDL pygame.get_sdl_byteorder — get the byte order of SDL pygame.register_quit — register a function to be called when pygame quits pygame.encode_string — Encode a Unicode or bytes object pygame.encode_file_path — Encode a Unicode or bytes object as a file system path The pygame package represents the top-level package for others to use. Pygame itself is broken into many submodules, but this does not affect programs that use pygame.
As a convenience, most of the top-level variables in pygame have been placed inside a module named
pygame.locals
pygame constants. This is meant to be used withfrom pygame.locals import *
, in addition toimport pygame
.When you
import pygame
all available pygame submodules are automatically imported. Be aware that some of the pygame modules are considered optional, and may not be available. In that case, pygame will provide a placeholder object instead of the module, which can be used to test for availability.-
pygame.
init
()¶ - initialize all imported pygame modulesinit() -> (numpass, numfail)
Initialize all imported pygame modules. No exceptions will be raised if a module fails, but the total number if successful and failed inits will be returned as a tuple. You can always initialize individual modules manually, but
pygame.init()
initialize all imported pygame modules is a convenient way to get everything started. Theinit()
functions for individual modules will raise exceptions when they fail.You may want to initialize the different modules separately to speed up your program or to not use modules your game does not require.
It is safe to call this
init()
more than once as repeated calls will have no effect. This is true even if you havepygame.quit()
all the modules.
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pygame.
quit
()¶ - uninitialize all pygame modulesquit() -> None
Uninitialize all pygame modules that have previously been initialized. When the Python interpreter shuts down, this method is called regardless, so your program should not need it, except when it wants to terminate its pygame resources and continue. It is safe to call this function more than once as repeated calls have no effect.
Note
Calling
pygame.quit()
uninitialize all pygame modules will not exit your program. Consider letting your program end in the same way a normal Python program will end.
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pygame.
get_init
()¶ - returns True if pygame is currently initializedget_init() -> bool
Returns
True
if pygame is currently initialized.New in pygame 1.9.5.
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exception
pygame.
error
¶ - standard pygame exceptionraise pygame.error(message)
This exception is raised whenever a pygame or SDL operation fails. You can catch any anticipated problems and deal with the error. The exception is always raised with a descriptive message about the problem.
Derived from the
RuntimeError
exception, which can also be used to catch these raised errors.
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pygame.
get_error
()¶ - get the current error messageget_error() -> errorstr
SDL maintains an internal error message. This message will usually be given to you when
pygame.error()
standard pygame exception is raised, so this function will rarely be needed.
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pygame.
set_error
()¶ - set the current error messageset_error(error_msg) -> None
SDL maintains an internal error message. This message will usually be given to you when
pygame.error()
standard pygame exception is raised, so this function will rarely be needed.
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pygame.
get_sdl_version
()¶ - get the version number of SDLget_sdl_version() -> major, minor, patch
Returns the three version numbers of the SDL library. This version is built at compile time. It can be used to detect which features may or may not be available through pygame.
New in pygame 1.7.0.
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pygame.
get_sdl_byteorder
()¶ - get the byte order of SDLget_sdl_byteorder() -> int
Returns the byte order of the SDL library. It returns
1234
for little endian byte order and4321
for big endian byte order.New in pygame 1.8.
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pygame.
register_quit
()¶ - register a function to be called when pygame quitsregister_quit(callable) -> None
When
pygame.quit()
uninitialize all pygame modules is called, all registered quit functions are called. Pygame modules do this automatically when they are initializing, so this function will rarely be needed.
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pygame.
encode_string
()¶ - Encode a Unicode or bytes objectencode_string([obj [, encoding [, errors [, etype]]]]) -> bytes or None
obj: If Unicode, encode; if bytes, return unaltered; if anything else, return
None
; if not given, raiseSyntaxError
.encoding (string): If present, encoding to use. The default is
'unicode_escape'
.errors (string): If given, how to handle unencodable characters. The default is
'backslashreplace'
.etype (exception type): If given, the exception type to raise for an encoding error. The default is
UnicodeEncodeError
, as returned byPyUnicode_AsEncodedString()
. For the default encoding and errors values there should be no encoding errors.This function is used in encoding file paths. Keyword arguments are supported.
New in pygame 1.9.2: (primarily for use in unit tests)
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pygame.
encode_file_path
()¶ - Encode a Unicode or bytes object as a file system pathencode_file_path([obj [, etype]]) -> bytes or None
obj: If Unicode, encode; if bytes, return unaltered; if anything else, return
None
; if not given, raiseSyntaxError
.etype (exception type): If given, the exception type to raise for an encoding error. The default is
UnicodeEncodeError
, as returned byPyUnicode_AsEncodedString()
.This function is used to encode file paths in pygame. Encoding is to the codec as returned by
sys.getfilesystemencoding()
. Keyword arguments are supported.New in pygame 1.9.2: (primarily for use in unit tests)
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pygame.version
- small module containing version information
pygame.version.ver — version number as a string pygame.version.vernum — tupled integers of the version pygame.version.rev — repository revision of the build This module is automatically imported into the pygame package and can be used to check which version of pygame has been imported.
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pygame.version.
ver
¶ - version number as a stringver = '1.2'
This is the version represented as a string. It can contain a micro release number as well, e.g.
'1.5.2'
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pygame.version.
vernum
¶ - tupled integers of the versionvernum = (1, 5, 3)
This version information can easily be compared with other version numbers of the same format. An example of checking pygame version numbers would look like this:
if pygame.version.vernum < (1, 5): print('Warning, older version of pygame (%s)' % pygame.version.ver) disable_advanced_features = True
New in pygame 1.9.6: Attributes
major
,minor
, andpatch
.vernum.major == vernum[0] vernum.minor == vernum[1] vernum.patch == vernum[2]
Changed in pygame 1.9.6:
str(pygame.version.vernum)
returns a string like"2.0.0"
instead of"(2, 0, 0)"
.Changed in pygame 1.9.6:
repr(pygame.version.vernum)
returns a string like"PygameVersion(major=2, minor=0, patch=0)"
instead of"(2, 0, 0)"
.
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pygame.version.
rev
¶ - repository revision of the buildrev = 'a6f89747b551+'
The Mercurial node identifier of the repository checkout from which this package was built. If the identifier ends with a plus sign '+' then the package contains uncommitted changes. Please include this revision number in bug reports, especially for non-release pygame builds.
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