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pygame.mixer.music
- pygame module for controlling streamed audio
pygame.mixer.music.load — Load a music file for playback pygame.mixer.music.unload — Unload the currently loaded music to free up resources pygame.mixer.music.play — Start the playback of the music stream pygame.mixer.music.rewind — restart music pygame.mixer.music.stop — stop the music playback pygame.mixer.music.pause — temporarily stop music playback pygame.mixer.music.unpause — resume paused music pygame.mixer.music.fadeout — stop music playback after fading out pygame.mixer.music.set_volume — set the music volume pygame.mixer.music.get_volume — get the music volume pygame.mixer.music.get_busy — check if the music stream is playing pygame.mixer.music.set_pos — set position to play from pygame.mixer.music.get_pos — get the music play time pygame.mixer.music.queue — queue a sound file to follow the current pygame.mixer.music.set_endevent — have the music send an event when playback stops pygame.mixer.music.get_endevent — get the event a channel sends when playback stops The music module is closely tied to
pygame.mixer
pygame module for loading and playing sounds. Use the music module to control the playback of music in the sound mixer.The difference between the music playback and regular Sound playback is that the music is streamed, and never actually loaded all at once. The mixer system only supports a single music stream at once.
Be aware that
MP3
support is limited. On some systems an unsupported format can crash the program,e.g
. Debian Linux. Consider usingOGG
instead.-
pygame.mixer.music.
load
()¶ - Load a music file for playbackload(filename) -> Noneload(object) -> None
This will load a music filename/file object and prepare it for playback. If a music stream is already playing it will be stopped. This does not start the music playing.
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pygame.mixer.music.
unload
()¶ - Unload the currently loaded music to free up resourcesunload() -> None
This closes resources like files for any music that may be loaded.
New in pygame 2.0.0.
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pygame.mixer.music.
play
()¶ - Start the playback of the music streamplay(loops=0, start=0.0, fade_ms = 0) -> None
This will play the loaded music stream. If the music is already playing it will be restarted.
Parameters: - loops (int) -- (optional) How many times to repeat the music after it plays once. Setting it to 5 will play the music once, then repeat it 5 more times, for a total of six times. Set to -1 to make the music repeat indefinately.
- start (float) -- (optional) The position where the music starts playing
from. The starting position depends on the format of the music played.
MP3
andOGG
use the position as time in seconds. ForMOD
music it is the pattern order number. Passing a start position will raise a NotImplementedError if the start position cannot be set. - fade_ms (int) -- (optional) Make the music start playing at 0 volume and fade up to full volume over the given time. The sample may end before the fade-in is complete. Added in pygame 2.0.
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pygame.mixer.music.
rewind
()¶ - restart musicrewind() -> None
Resets playback of the current music to the beginning.
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pygame.mixer.music.
stop
()¶ - stop the music playbackstop() -> None
Stops the music playback if it is currently playing.
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pygame.mixer.music.
pause
()¶ - temporarily stop music playbackpause() -> None
Temporarily stop playback of the music stream. It can be resumed with the
pygame.mixer.music.unpause()
function.
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pygame.mixer.music.
unpause
()¶ - resume paused musicunpause() -> None
This will resume the playback of a music stream after it has been paused.
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pygame.mixer.music.
fadeout
()¶ - stop music playback after fading outfadeout(time) -> None
Fade out and stop the currently playing music.
Parameters: time (int) -- Time in milliseconds during which the music volume will fade out before it stops. - Note, that this function blocks until the music has faded out. Calls to
fadeout()
and set_volume()
will have no effect during this time. If an event was set usingset_endevent()
it will be called after the music has faded.
- Note, that this function blocks until the music has faded out. Calls to
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pygame.mixer.music.
set_volume
()¶ - set the music volumeset_volume(volume) -> None
Set the volume of the music playback.
Parameters: volume (float) -- The value argument should be between 0.0 and 1.0. When new music is loaded the volume is reset to full volume.
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pygame.mixer.music.
get_volume
()¶ - get the music volumeget_volume() -> value
Returns the current volume for the mixer. The value will be between 0.0 and 1.0.
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pygame.mixer.music.
get_busy
()¶ - check if the music stream is playingget_busy() -> bool
Returns True when the music stream is actively playing. When the music is idle this returns False. It returns True even if the music is paused.
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pygame.mixer.music.
set_pos
()¶ - set position to play fromset_pos(pos) -> None
This sets the position in the music file where playback will start. The meaning of "pos", a float (or a number that can be converted to a float), depends on the music format.
For
MOD
files, pos is the integer pattern number in the module. ForOGG
it is the absolute position, in seconds, from the beginning of the sound. ForMP3
files, it is the relative position, in seconds, from the current position. For absolute positioning in anMP3
file, first callrewind()
.Other file formats are unsupported. Newer versions of SDL_mixer have better positioning support than earlier ones. An SDLError is raised if a particular format does not support positioning.
Function
set_pos()
calls underlining SDL_mixer functionMix_SetMusicPosition
.New in pygame 1.9.2.
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pygame.mixer.music.
get_pos
()¶ - get the music play timeget_pos() -> time
This gets the number of milliseconds that the music has been playing for. The returned time only represents how long the music has been playing; it does not take into account any starting position offsets.
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pygame.mixer.music.
queue
()¶ - queue a sound file to follow the currentqueue(filename) -> None
This will load a sound file and queue it. A queued sound file will begin as soon as the current sound naturally ends. Only one sound can be queued at a time. Queuing a new sound while another sound is queued will result in the new sound becoming the queued sound. Also, if the current sound is ever stopped or changed, the queued sound will be lost.
The following example will play music by Bach six times, then play music by Mozart once:
pygame.mixer.music.load('bach.ogg') pygame.mixer.music.play(5) # Plays six times, not five! pygame.mixer.music.queue('mozart.ogg')
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pygame.mixer.music.
set_endevent
()¶ - have the music send an event when playback stopsset_endevent() -> Noneset_endevent(type) -> None
This causes pygame to signal (by means of the event queue) when the music is done playing. The argument determines the type of event that will be queued.
The event will be queued every time the music finishes, not just the first time. To stop the event from being queued, call this method with no argument.
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pygame.mixer.music.
get_endevent
()¶ - get the event a channel sends when playback stopsget_endevent() -> type
Returns the event type to be sent every time the music finishes playback. If there is no endevent the function returns
pygame.NOEVENT
.
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