src_c/mixer.c¶
Python types and module startup/shutdown functions defined in the
pygame.mixerpygame module for loading and playing sounds extension module.
Header file: src_c/include/pygame_mixer.h
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pgSoundObject¶ The
pygame.mixer.Soundinstance C structure.
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PyTypeObject *
pgSound_Type¶ The
pygame.mixer.SoundPython type.
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PyObject*
pgSound_New(Mix_Chunk *chunk)¶ Return a new
pygame.mixer.Soundinstance for the SDL mixer chunk chunk. On failure, raise a Python exception and returnNULL.
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int
pgSound_Check(PyObject *obj)¶ Return true if obj is an instance of type
pgSound_Type, but not apgSound_Typesubclass instance. A macro.
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Mix_Chunk*
pgSound_AsChunk(PyObject *x)¶ Return the SDL
Mix_Chunkstruct associated with thepgSound_Typeinstance x. A macro that does noNULLor Python type check on x.
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pgChannelObject¶ The
pygame.mixer.Channelinstance C structure.
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PyTypeObject *
pgChannel_Type¶ The
pygame.mixer.ChannelPython type.
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PyObject*
pgChannel_New(int channelnum)¶ Return a new
pygame.mixer.Channelinstance for the SDL mixer channel channelnum. On failure, raise a Python exception and returnNULL.
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int
pgChannel_Check(PyObject *obj)¶ Return true if obj is an instance of type
pgChannel_Type, but not apgChannel_Typesubclass instance. A macro.
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Mix_Chunk *
pgChannel_AsInt(PyObject *x)¶ Return the SDL mixer music channel number associated with
pgChannel_Typeinstance x. A macro that does noNULLor Python type check on x.
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void
pgMixer_AutoInit(void)¶ Initialize the
pygame.mixermodule and start the SDL mixer.
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void
pgMixer_AutoQuit(void)¶ Stop all playing channels and close the SDL mixer.
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