#!/usr/bin/env python
""" pygame.examples.chimp
This simple example is used for the line-by-line tutorial
that comes with pygame. It is based on a 'popular' web banner.
Note there are comments here, but for the full explanation,
follow along in the tutorial.
"""
# Import Modules
import os
import pygame as pg
from pygame.compat import geterror
if not pg.font:
print("Warning, fonts disabled")
if not pg.mixer:
print("Warning, sound disabled")
main_dir = os.path.split(os.path.abspath(__file__))[0]
data_dir = os.path.join(main_dir, "data")
# functions to create our resources
def load_image(name, colorkey=None):
fullname = os.path.join(data_dir, name)
try:
image = pg.image.load(fullname)
except pg.error:
print("Cannot load image:", fullname)
raise SystemExit(str(geterror()))
image = image.convert()
if colorkey is not None:
if colorkey == -1:
colorkey = image.get_at((0, 0))
image.set_colorkey(colorkey, pg.RLEACCEL)
return image, image.get_rect()
def load_sound(name):
class NoneSound:
def play(self):
pass
if not pg.mixer or not pg.mixer.get_init():
return NoneSound()
fullname = os.path.join(data_dir, name)
try:
sound = pg.mixer.Sound(fullname)
except pg.error:
print("Cannot load sound: %s" % fullname)
raise SystemExit(str(geterror()))
return sound
# classes for our game objects
class Fist(pg.sprite.Sprite):
"""moves a clenched fist on the screen, following the mouse"""
def __init__(self):
pg.sprite.Sprite.__init__(self) # call Sprite initializer
self.image, self.rect = load_image("fist.bmp", -1)
self.punching = 0
def update(self):
"""move the fist based on the mouse position"""
pos = pg.mouse.get_pos()
self.rect.midtop = pos
if self.punching:
self.rect.move_ip(5, 10)
def punch(self, target):
"""returns true if the fist collides with the target"""
if not self.punching:
self.punching = 1
hitbox = self.rect.inflate(-5, -5)
return hitbox.colliderect(target.rect)
def unpunch(self):
"""called to pull the fist back"""
self.punching = 0
class Chimp(pg.sprite.Sprite):
"""moves a monkey critter across the screen. it can spin the
monkey when it is punched."""
def __init__(self):
pg.sprite.Sprite.__init__(self) # call Sprite intializer
self.image, self.rect = load_image("chimp.bmp", -1)
screen = pg.display.get_surface()
self.area = screen.get_rect()
self.rect.topleft = 10, 10
self.move = 9
self.dizzy = 0
def update(self):
"""walk or spin, depending on the monkeys state"""
if self.dizzy:
self._spin()
else:
self._walk()
def _walk(self):
"""move the monkey across the screen, and turn at the ends"""
newpos = self.rect.move((self.move, 0))
if not self.area.contains(newpos):
if self.rect.left < self.area.left or self.rect.right > self.area.right:
self.move = -self.move
newpos = self.rect.move((self.move, 0))
self.image = pg.transform.flip(self.image, 1, 0)
self.rect = newpos
def _spin(self):
"""spin the monkey image"""
center = self.rect.center
self.dizzy = self.dizzy + 12
if self.dizzy >= 360:
self.dizzy = 0
self.image = self.original
else:
rotate = pg.transform.rotate
self.image = rotate(self.original, self.dizzy)
self.rect = self.image.get_rect(center=center)
def punched(self):
"""this will cause the monkey to start spinning"""
if not self.dizzy:
self.dizzy = 1
self.original = self.image
def main():
"""this function is called when the program starts.
it initializes everything it needs, then runs in
a loop until the function returns."""
# Initialize Everything
pg.init()
screen = pg.display.set_mode((468, 60))
pg.display.set_caption("Monkey Fever")
pg.mouse.set_visible(0)
# Create The Backgound
background = pg.Surface(screen.get_size())
background = background.convert()
background.fill((250, 250, 250))
# Put Text On The Background, Centered
if pg.font:
font = pg.font.Font(None, 36)
text = font.render("Pummel The Chimp, And Win $$$", 1, (10, 10, 10))
textpos = text.get_rect(centerx=background.get_width() / 2)
background.blit(text, textpos)
# Display The Background
screen.blit(background, (0, 0))
pg.display.flip()
# Prepare Game Objects
clock = pg.time.Clock()
whiff_sound = load_sound("whiff.wav")
punch_sound = load_sound("punch.wav")
chimp = Chimp()
fist = Fist()
allsprites = pg.sprite.RenderPlain((fist, chimp))
# Main Loop
going = True
while going:
clock.tick(60)
# Handle Input Events
for event in pg.event.get():
if event.type == pg.QUIT:
going = False
elif event.type == pg.KEYDOWN and event.key == pg.K_ESCAPE:
going = False
elif event.type == pg.MOUSEBUTTONDOWN:
if fist.punch(chimp):
punch_sound.play() # punch
chimp.punched()
else:
whiff_sound.play() # miss
elif event.type == pg.MOUSEBUTTONUP:
fist.unpunch()
allsprites.update()
# Draw Everything
screen.blit(background, (0, 0))
allsprites.draw(screen)
pg.display.flip()
pg.quit()
# Game Over
# this calls the 'main' function when this script is executed
if __name__ == "__main__":
main()
Edit on GitHub