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pygame.cdrom
- pygame module for audio cdrom control
pygame.cdrom.init — initialize the cdrom module pygame.cdrom.quit — uninitialize the cdrom module pygame.cdrom.get_init — true if the cdrom module is initialized pygame.cdrom.get_count — number of cd drives on the system pygame.cdrom.CD — class to manage a cdrom drive The cdrom module manages the
CD
andDVD
drives on a computer. It can also control the playback of audio CDs. This module needs to be initialized before it can do anything. EachCD
object you create represents a cdrom drive and must also be initialized individually before it can do most things.-
pygame.cdrom.
init
()¶ - initialize the cdrom moduleinit() -> None
Initialize the cdrom module. This will scan the system for all
CD
devices. The module must be initialized before any other functions will work. This automatically happens when you callpygame.init()
.It is safe to call this function more than once.
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pygame.cdrom.
quit
()¶ - uninitialize the cdrom modulequit() -> None
Uninitialize the cdrom module. After you call this any existing
CD
objects will no longer work.It is safe to call this function more than once.
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pygame.cdrom.
get_init
()¶ - true if the cdrom module is initializedget_init() -> bool
Test if the cdrom module is initialized or not. This is different than the
CD.init()
since each drive must also be initialized individually.
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pygame.cdrom.
get_count
()¶ - number of cd drives on the systemget_count() -> count
Return the number of cd drives on the system. When you create
CD
objects you need to pass an integer id that must be lower than this count. The count will be 0 if there are no drives on the system.
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pygame.cdrom.
CD
¶ - class to manage a cdrom driveCD(id) -> CD
pygame.cdrom.CD.init — initialize a cdrom drive for use pygame.cdrom.CD.quit — uninitialize a cdrom drive for use pygame.cdrom.CD.get_init — true if this cd device initialized pygame.cdrom.CD.play — start playing audio pygame.cdrom.CD.stop — stop audio playback pygame.cdrom.CD.pause — temporarily stop audio playback pygame.cdrom.CD.resume — unpause audio playback pygame.cdrom.CD.eject — eject or open the cdrom drive pygame.cdrom.CD.get_id — the index of the cdrom drive pygame.cdrom.CD.get_name — the system name of the cdrom drive pygame.cdrom.CD.get_busy — true if the drive is playing audio pygame.cdrom.CD.get_paused — true if the drive is paused pygame.cdrom.CD.get_current — the current audio playback position pygame.cdrom.CD.get_empty — False if a cdrom is in the drive pygame.cdrom.CD.get_numtracks — the number of tracks on the cdrom pygame.cdrom.CD.get_track_audio — true if the cdrom track has audio data pygame.cdrom.CD.get_all — get all track information pygame.cdrom.CD.get_track_start — start time of a cdrom track pygame.cdrom.CD.get_track_length — length of a cdrom track You can create a
CD
object for each cdrom on the system. Usepygame.cdrom.get_count()
to determine how many drives actually exist. The id argument is an integer of the drive, starting at zero.The
CD
object is not initialized, you can only callCD.get_id()
andCD.get_name()
on an uninitialized drive.It is safe to create multiple
CD
objects for the same drive, they will all cooperate normally.-
init
()¶ - initialize a cdrom drive for useinit() -> None
Initialize the cdrom drive for use. The drive must be initialized for most
CD
methods to work. Even if the rest of pygame has been initialized.There may be a brief pause while the drive is initialized. Avoid
CD.init()
if the program should not stop for a second or two.
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quit
()¶ - uninitialize a cdrom drive for usequit() -> None
Uninitialize a drive for use. Call this when your program will not be accessing the drive for awhile.
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get_init
()¶ - true if this cd device initializedget_init() -> bool
Test if this
CDROM
device is initialized. This is different than thepygame.cdrom.init()
since each drive must also be initialized individually.
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play
()¶ - start playing audioplay(track, start=None, end=None) -> None
Playback audio from an audio cdrom in the drive. Besides the track number argument, you can also pass a starting and ending time for playback. The start and end time are in seconds, and can limit the section of an audio track played.
If you pass a start time but no end, the audio will play to the end of the track. If you pass a start time and 'None' for the end time, the audio will play to the end of the entire disc.
See the
CD.get_numtracks()
andCD.get_track_audio()
to find tracks to playback.Note, track 0 is the first track on the
CD
. Track numbers start at zero.
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stop
()¶ - stop audio playbackstop() -> None
Stops playback of audio from the cdrom. This will also lose the current playback position. This method does nothing if the drive isn't already playing audio.
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pause
()¶ - temporarily stop audio playbackpause() -> None
Temporarily stop audio playback on the
CD
. The playback can be resumed at the same point with theCD.resume()
method. If theCD
is not playing this method does nothing.Note, track 0 is the first track on the
CD
. Track numbers start at zero.
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resume
()¶ - unpause audio playbackresume() -> None
Unpause a paused
CD
. If theCD
is not paused or already playing, this method does nothing.
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eject
()¶ - eject or open the cdrom driveeject() -> None
This will open the cdrom drive and eject the cdrom. If the drive is playing or paused it will be stopped.
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get_id
()¶ - the index of the cdrom driveget_id() -> id
Returns the integer id that was used to create the
CD
instance. This method can work on an uninitializedCD
.
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get_name
()¶ - the system name of the cdrom driveget_name() -> name
Return the string name of the drive. This is the system name used to represent the drive. It is often the drive letter or device name. This method can work on an uninitialized
CD
.
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get_busy
()¶ - true if the drive is playing audioget_busy() -> bool
Returns True if the drive busy playing back audio.
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get_paused
()¶ - true if the drive is pausedget_paused() -> bool
Returns True if the drive is currently paused.
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get_current
()¶ - the current audio playback positionget_current() -> track, seconds
Returns both the current track and time of that track. This method works when the drive is either playing or paused.
Note, track 0 is the first track on the
CD
. Track numbers start at zero.
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get_empty
()¶ - False if a cdrom is in the driveget_empty() -> bool
Return False if there is a cdrom currently in the drive. If the drive is empty this will return True.
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get_numtracks
()¶ - the number of tracks on the cdromget_numtracks() -> count
Return the number of tracks on the cdrom in the drive. This will return zero of the drive is empty or has no tracks.
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get_track_audio
()¶ - true if the cdrom track has audio dataget_track_audio(track) -> bool
Determine if a track on a cdrom contains audio data. You can also call
CD.num_tracks()
andCD.get_all()
to determine more information about the cdrom.Note, track 0 is the first track on the
CD
. Track numbers start at zero.
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get_all
()¶ - get all track informationget_all() -> [(audio, start, end, length), ...]
Return a list with information for every track on the cdrom. The information consists of a tuple with four values. The audio value is True if the track contains audio data. The start, end, and length values are floating point numbers in seconds. Start and end represent absolute times on the entire disc.
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get_track_start
()¶ - start time of a cdrom trackget_track_start(track) -> seconds
Return the absolute time in seconds where at start of the cdrom track.
Note, track 0 is the first track on the
CD
. Track numbers start at zero.
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get_track_length
()¶ - length of a cdrom trackget_track_length(track) -> seconds
Return a floating point value in seconds of the length of the cdrom track.
Note, track 0 is the first track on the
CD
. Track numbers start at zero.
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